AI Insights · Timothy · June 2024
Top 5 Educational Games in France Q2 2024
In Q2 2024, the top educational games in France showed varied trends in downloads, revenue, and active users. Key insights from Sensor Tower data reveal performance metrics for the leading apps in this category.
In Q2 2024, the top educational games in France presented diverse trends in downloads, revenue, and active users. Below, we provide an overview of the performance of the leading apps in this category based on Sensor Tower data.
Montessori Preschool, Kids 3-7 from EDOKI ACADEMY saw a decline in revenue from $17.4K in early April to $10.7K by the end of June. Downloads also decreased from 6K to 3.7K over the same period. Weekly active users fell from 13.6K to 10.5K throughout the quarter.
Lingokids - Play and Learn by Monkimun Inc experienced fluctuations in revenue, peaking at approximately $5.8K in mid-May and ending the quarter at about $4.7K. Downloads peaked in early May at 3.3K but dropped to 2K by the end of June. Weekly active users remained relatively stable, ranging from 7K to 8.8K.
Holy Owly English for kids from KidsMBA had a varied revenue trend, peaking at $5.5K in mid-May and concluding Q2 at around $3.4K. Downloads were relatively low, with a notable spike to 664 in the last week of June.
BayaM - Activités 3-10 ans by Bayard Presse SA showed consistent revenue, peaking at $4.6K in early June and ending the quarter at $4.1K. Downloads saw a decline from 2.3K in early April to 1.7K by the end of June. Weekly active users remained steady, fluctuating between 10.6K and 11.7K.
Keiki Learning games for Kids by BENIPOL LIMITED reported a gradual increase in revenue, starting at $1.8K in early April and reaching $1.7K by late June. Downloads fluctuated significantly, peaking at 1.8K in late June. Weekly active users varied, reaching a high of 9K in late May.
For more detailed insights and data, visit Sensor Tower.